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University of Southern California

Bachelor of Fine Arts in Interactive Entertainment

Video Game Programming Minor

Skills

Languages

  • Programming: C++ / C# / Python / Java
  • Scripting: PyQt / Unreal Blueprints / HLSL

Software

  • 3D: Maya / ZBrush / Substance Painter / Adobe Suite / Blender
  • Engine: Unreal Engine / Unity Engine
  • Team: Perforce / Git / Jira / Notion / Figma

Experience & Projects

SPOOKULELE — Creative Director

Apr 2021 - May 2022

  • Led the creative direction for a team of 50 developing an action-adventure game
  • Modelled, textured, rigged, and animated 4 characters (protagonist + 3 NPC’s)
  • Created in-game debugger that depicts useful info such as character data and hitboxes
  • Architected robust Unreal-style framework in Unity C# to support flexible gameplay
  • Created dozens of VFX for combat gameplay involving lightning, ice, and smoke effects
  • Authored an ubershader in HLSL to handle eye, skin, and hair shading models for characters

AIRSTRAFE INTERACTIVE — Technical Artist

Aug 2021 - May 2022

  • Worked closely with art team to create in-engine tools to optimize character art pipeline
  • Heavily modified a storebought HLSL Toon shader to fit the artists’ needs
  • Created a tool for mix-and-match color customization by modifying vertex colors at runtime

BLOOMPUNK — Technical Art Director

Aug 2022 - May 2023

  • Led a team of 7 3D artists to create realistic foliage & steampunk assets
  • Authored art bible for Maya, Substance & ZBrush asset standards
  • Authored PyQt tools (Maya & Standalone) for asset management and pipeline optimization
  • Interfaced with designers so art assets fit gameplay needs; iteration for clarity, size, and color

GRANDMA GREEN — Tools Developer & Technical Artist

Aug 2022 - May 2023

  • Authored an audio tool to assist sound team
  • Authored PyQt tools (Maya & Standalone) for asset management and pipeline optimization
  • Interfaced with designers so art assets fit gameplay needs; iteration for clarity, size, and color