Resume
University of Southern California
Bachelor of Fine Arts in Interactive Entertainment
Video Game Programming Minor
Skills
Languages
- Programming: C++ / C# / Python / Java
- Scripting: PyQt / Unreal Blueprints / HLSL
Software
- 3D: Maya / ZBrush / Substance Painter / Adobe Suite / Blender
- Engine: Unreal Engine / Unity Engine
- Team: Perforce / Git / Jira / Notion / Figma
Experience & Projects
SPOOKULELE — Creative Director
Apr 2021 - May 2022
- Led the creative direction for a team of 50 developing an action-adventure game
- Modelled, textured, rigged, and animated 4 characters (protagonist + 3 NPC’s)
- Created in-game debugger that depicts useful info such as character data and hitboxes
- Architected robust Unreal-style framework in Unity C# to support flexible gameplay
- Created dozens of VFX for combat gameplay involving lightning, ice, and smoke effects
- Authored an ubershader in HLSL to handle eye, skin, and hair shading models for characters
AIRSTRAFE INTERACTIVE — Technical Artist
Aug 2021 - May 2022
- Worked closely with art team to create in-engine tools to optimize character art pipeline
- Heavily modified a storebought HLSL Toon shader to fit the artists’ needs
- Created a tool for mix-and-match color customization by modifying vertex colors at runtime
BLOOMPUNK — Technical Art Director
Aug 2022 - May 2023
- Led a team of 7 3D artists to create realistic foliage & steampunk assets
- Authored art bible for Maya, Substance & ZBrush asset standards
- Authored PyQt tools (Maya & Standalone) for asset management and pipeline optimization
- Interfaced with designers so art assets fit gameplay needs; iteration for clarity, size, and color
GRANDMA GREEN — Tools Developer & Technical Artist
Aug 2022 - May 2023
- Authored an audio tool to assist sound team
- Authored PyQt tools (Maya & Standalone) for asset management and pipeline optimization
- Interfaced with designers so art assets fit gameplay needs; iteration for clarity, size, and color