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Technical Art Lead
BLOOMPUNK is an action-packed roguelike shooter set on an alien planet where the player uses steampunk technology to fight hordes of plant-based enemies. As Technical Art Lead, I manage a team of 7 3D artists, author shaders and PyQt tools for asset production optimization, and maintain standards documentation for assets.
ASSET UPDATE TOOL (PYQT)
Syncs source art folder with engine assets while preserving meta files, or generating new ones for new assets
SHADERS & VISUAL EFFECTS
I authored shaders in HLSL and Unity ShaderGraph for grass, foliage, and static assets. I also authored particle systems.
Authored 3D standards documentation for necessary software such as Maya and Substance Painter.
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